Know how every beat really landed.

A trailer, a release date, a delay, a price change. Paste one link and Subquest finds everywhere it is being discussed, reads every comment, and hands you a four page report: the topline, the themes, the comments that matter, and what to do next.

Free during the betaReport in minutesNo setup or integrations
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Sentiment report / Tidewright
Reveal Trailer
Sample report. 1,204 comments from 9 sources. Tidewright is a fictional game.
52%Positive
28%Neutral
20%Negative
2.6:1Pos to neg
The headline
The art direction sold it. The price question is still open.
Art direction31%
Co-op requests18%
Price and value14%
Performance on handhelds9%
Reads the conversation where it happensYouTubeRedditSteamPress and forums
The morning after

The beat is live. The reaction is scattered across a dozen tabs.

A trailer drop or a delay posted on your own channels is picked up by YouTube, Reddit, Steam and the press within hours. Your team wants to know how it landed before the stand-up. Right now that means skimming top comments, screenshotting a few, and guessing at the rest.

01

The top comments aren't the conversation

The 20 loudest replies drown out the other 2,000. Subquest reads all of them, one at a time.

02

A proper recap takes a day you don't have

Finding every thread, upload and article is the slow part. Subquest does the finding for you.

03

Noise can flip the numbers

A platform protest or a meme pile-on is not a verdict on your game. Subquest sets it aside and tells you it did.

How it works

One link. A report your team will read.

1

Paste one link

A trailer, an announcement post, a press article or a store page. Add a little context about the beat if you like.

youtube.com/watch?v=…
2

We find the rooms and read every comment

Re-uploads, Reddit threads, Steam discussions and press coverage. Every comment is scored and grouped into themes.

3

Get a four page report

The topline, the themes, the comments that matter and what to do next. Share it as a PDF.

The comments that matter

Real quotes, sorted by what they mean for the game.

Every theme comes with the comments behind it, so you can see why players feel the way they do and drop the best ones straight into a deck.

  • Positive, neutral and negative, scored comment by comment
  • Themes with their share of the conversation
  • Off-topic noise set aside, and named
Comments that matter / Tidewright, sample
YouTube, reveal trailer Positive

That lighthouse shot at 0:41 is the best thing I have seen all year. Wishlisted.

Art direction · 1.4k likes
r/Games thread Negative

Looks great but if this is $40 with no co-op I am waiting for a sale.

Price and value · 380 upvotes
Publisher channel Set aside

Not buying anything from this platform until they fix the store.

About the platform, not the game
What to do next / sample
1
Answer the co-op question this week212 comments ask it. A short post or pinned reply turns waiting into wishlists.
2
Lead the next beat with the lighthouse sequenceIt is the most quoted moment and carries the art direction theme.
3
Get ahead of price before the store pageValue worries are 14% and rising in the Reddit threads.
What to do next

Recommendations, not another dashboard.

The last page turns the reaction into moves for the next beat, written the way a marketing lead would brief their team. Tell it your goals and it sharpens them.

You stay in control

Chat with your report. The data stays honest.

Ask questions, add a source you missed, or take out comments that are not about your game. You see exactly what will change before it happens. The comments themselves are never edited, so nobody can quietly make the numbers look better than they are.

  • Comments are never edited or rewritten
  • Every exclusion is named in the report and can be undone
  • Add or remove sources after the fact, free
Revise / sample
The negative number is mostly people angry about the platform, not our game. Can you take those out?
I found 157 comments on the publisher channel about the platform rather than the game. Exclude them from the numbers?
Exclude 157Show me first
Private beta

Be one of the first studios to use it.

Subquest is opening to a small group of game marketers, community managers and publishers. Tell us what you have coming up and we will be in touch with an invite.

  • Free for the whole betaNo card, no trial clock. Paid plans come later, and beta studios hear first.
  • 5 reports a monthEnough for your key beats. Need more? Ask and we will raise it.
  • A direct line to the founderEvery rating and note goes straight to the person building it.
  • Shape what gets builtWhat beta studios ask for is what gets built next.